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I've been using the Puredata and Max/Msp programming environment since college, and am now involved in projects that require me to put on more of a "coder" than a "musician" hat- it's a very interesting second venture for me and a passion I definitively want to nurture!

Be it for art installations, custom sound patchers for rollercoasters and automotive solutions or a sound engine for games, let's talk about the possibility of integrating PD into your projects.

Recently I’ve been involved in the creation of custom solutions for rollercoasters in collaboration with BTS Dynamics. Having to tackle different scenarios and types of rides is a unique and interesting challenge for me.

I've also made a set of PD abstractions to help game composers get started with PD for Game Audio: Pip Abstractions
FILIPPO BECK PECCOZ - GAME AUDIO DESIGNER
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