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Filippo Beck Peccoz

Music and Sound
for Video Games
          







         
I’m a freelance
Game Audio Designer
based in Munich.

I’ve combined my two greatest passions by composing
Music for Video Games. 









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Who I am           

A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich.

I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. 

All in all - I make music for games I love.



Featured Projects

Let’s have a look at some of my most recent and/or cherished projects.




Imprinted

Release Date: TBD,  PC. 
Cobalt Lane (my own game studio!)



Imprinted is my first own game, a narrative mystery thriller wrapped around a fictional Operating system.
A talented, but jaded audio engineer recovers a set of strange cassette tapes made by a late 1970s musician. Soon, he’ll discover there’s more than music in these recordings...

Imprinted marks my debut as Creative Director. We’re currently in production, but you can wishlist our game on steam here!

For the score, I’m collaborating with Charlotte Oleena aka Sea Oleena, an immensely talented artist from Montreal.






Innkeep

Release Date: TBD,  PC. 
Boot Disk Games PLC, Published by Mythwright



Innkeep is Boot Disk Games’ debut title and is shaping up to be quite a cunning, grotesque adventure into an unforgiving world, where you play as an Innkeper trying to keep going amidst a variety of rather... shady folk.

There’s a throwback to the 90s PC games quality that permeates the whole game, which instantly struck me. Can’t wait to share more about the development of the soundtrack in the near future!
For now, check out this interview on steam. And of course, wishlist while you’re at it ;D





Tavern Talk

Release Date: 2024.  PC, Consoles. 
Gentle Troll Entertainmenmt GmbH


Tavern Talk is a cozy visual novel developed by long-time collaborators Gentle Troll Entertainment. Released in June 2024 after reaching over 600% of the initial goal on its Kickstarter campaign in 2024, it’s delighting visual novel & DND fans all over!

I’m loving how this project enables me to record a vast array of plucked instruments, which are my great love...
Also, the collaboration with talented singer/songwriter Lilith Max has been wonderful. Take a listen, right below!




FILIPPO BECK PECCOZ - GAME AUDIO DESIGNER
Imprint